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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
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<channel>
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<title>Hugo-blog</title>
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<link>https://hugo-blog0.netlify.app/</link>
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<description>Recent content on Hugo-blog</description>
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<generator>Hugo -- gohugo.io</generator>
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<language>en-us</language>
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<lastBuildDate>Fri, 14 Aug 2020 13:30:29 +0530</lastBuildDate>
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<atom:link href="https://hugo-blog0.netlify.app/index.xml" rel="self" type="application/rss+xml" />
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<item>
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<title>Making a Verlet Physics Engine in Javascript</title>
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<link>https://hugo-blog0.netlify.app/blog/fivth/</link>
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<pubDate>Fri, 14 Aug 2020 13:30:29 +0530</pubDate>
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<guid>https://hugo-blog0.netlify.app/blog/fivth/</guid>
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<description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript.
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Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Don’t worry if you do not yet have this understanding — Vectors are simple: get the Vector.js.
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What Is Verlet Physics?</description>
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</item>
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<item>
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<title>Making a Verlet Physics Engine in Javascript</title>
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<link>https://hugo-blog0.netlify.app/blog/fourth/</link>
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<pubDate>Fri, 14 Aug 2020 13:22:10 +0530</pubDate>
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<guid>https://hugo-blog0.netlify.app/blog/fourth/</guid>
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<description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript.
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Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Don’t worry if you do not yet have this understanding — Vectors are simple: get the Vector.js.
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What Is Verlet Physics?</description>
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</item>
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<item>
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<title>Making a Verlet Physics Engine in Javascript</title>
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<link>https://hugo-blog0.netlify.app/blog/third/</link>
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<pubDate>Fri, 14 Aug 2020 13:22:10 +0530</pubDate>
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<guid>https://hugo-blog0.netlify.app/blog/third/</guid>
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<description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript.
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Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Don’t worry if you do not yet have this understanding — Vectors are simple: get the Vector.js.
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What Is Verlet Physics?</description>
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</item>
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<item>
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<title>How to make a hugo theme</title>
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<link>https://hugo-blog0.netlify.app/blog/second/</link>
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<pubDate>Fri, 14 Aug 2020 13:11:45 +0530</pubDate>
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<guid>https://hugo-blog0.netlify.app/blog/second/</guid>
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<description>Introduction This tutorial will show you how to create a simple theme in Hugo. I assume that you are familiar with HTML, the bash command line, and that you are comfortable using Markdown to format content. I&rsquo;ll explain how Hugo uses templates and how you can organize your templates to create a theme. I won&rsquo;t cover using CSS to style your theme.
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We&rsquo;ll start with creating a new site with a very basic template.</description>
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</item>
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<item>
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<title>Markdown syntax</title>
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<link>https://hugo-blog0.netlify.app/blog/markdown/</link>
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<pubDate>Tue, 11 Aug 2020 23:03:58 +0530</pubDate>
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<guid>https://hugo-blog0.netlify.app/blog/markdown/</guid>
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<description><p>This article offers a sample of basic Markdown syntax that can be used in Hugo content files, also it shows whether basic HTML elements are decorated with CSS in a Hugo theme.</p></description>
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</item>
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</channel>
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</rss>
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