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gurusabarish 21c4c15b65 update
2020-08-31 23:51:20 +05:30

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
<title>Hugo-blog</title>
<link>https://hugo-blog0.netlify.app/</link>
<description>Recent content on Hugo-blog</description>
<generator>Hugo -- gohugo.io</generator>
<language>en-us</language>
<lastBuildDate>Fri, 14 Aug 2020 13:30:29 +0530</lastBuildDate>
<atom:link href="https://hugo-blog0.netlify.app/index.xml" rel="self" type="application/rss+xml" />
<item>
<title>Making a Verlet Physics Engine in Javascript</title>
<link>https://hugo-blog0.netlify.app/blog/fivth/</link>
<pubDate>Fri, 14 Aug 2020 13:30:29 +0530</pubDate>
<guid>https://hugo-blog0.netlify.app/blog/fivth/</guid>
<description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript.
Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Dont worry if you do not yet have this understanding — Vectors are simple: get the Vector.js.
What Is Verlet Physics?</description>
</item>
<item>
<title>Making a Verlet Physics Engine in Javascript</title>
<link>https://hugo-blog0.netlify.app/blog/fourth/</link>
<pubDate>Fri, 14 Aug 2020 13:22:10 +0530</pubDate>
<guid>https://hugo-blog0.netlify.app/blog/fourth/</guid>
<description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript.
Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Dont worry if you do not yet have this understanding — Vectors are simple: get the Vector.js.
What Is Verlet Physics?</description>
</item>
<item>
<title>Making a Verlet Physics Engine in Javascript</title>
<link>https://hugo-blog0.netlify.app/blog/third/</link>
<pubDate>Fri, 14 Aug 2020 13:22:10 +0530</pubDate>
<guid>https://hugo-blog0.netlify.app/blog/third/</guid>
<description>Have you ever wondered if you can make your own physics engine in JavaScript? If so, you have come to the right place. We are going to build a Physics engine from scratch in JavaScript.
Before we start, I should mention that this tutorial assumes you have a good understanding of Vectors. Dont worry if you do not yet have this understanding — Vectors are simple: get the Vector.js.
What Is Verlet Physics?</description>
</item>
<item>
<title>How to make a hugo theme</title>
<link>https://hugo-blog0.netlify.app/blog/second/</link>
<pubDate>Fri, 14 Aug 2020 13:11:45 +0530</pubDate>
<guid>https://hugo-blog0.netlify.app/blog/second/</guid>
<description>Introduction This tutorial will show you how to create a simple theme in Hugo. I assume that you are familiar with HTML, the bash command line, and that you are comfortable using Markdown to format content. I&amp;rsquo;ll explain how Hugo uses templates and how you can organize your templates to create a theme. I won&amp;rsquo;t cover using CSS to style your theme.
We&amp;rsquo;ll start with creating a new site with a very basic template.</description>
</item>
<item>
<title>Markdown syntax</title>
<link>https://hugo-blog0.netlify.app/blog/markdown/</link>
<pubDate>Tue, 11 Aug 2020 23:03:58 +0530</pubDate>
<guid>https://hugo-blog0.netlify.app/blog/markdown/</guid>
<description>&lt;p&gt;This article offers a sample of basic Markdown syntax that can be used in Hugo content files, also it shows whether basic HTML elements are decorated with CSS in a Hugo theme.&lt;/p&gt;</description>
</item>
</channel>
</rss>